home *** CD-ROM | disk | FTP | other *** search
- > Well, anyways, ATM it's bascially a resolution selection environment...
- > There is no BadMood running in the background. Why? I'll give you all a
- > couple if reasons to contemplate:
- >
- > Switching resolutions when enering the menu causes most VGA screens (esp.
- > multisync's) to clock and become black for 1-5 seconds, changing the
- > display partially removes this annoyance.
- >
- > Framerate goes down from perhaps 20 fps down to about 2 (two) while
- > displaying the menu. I can assure you that it looks awful.
-
- Hmmm... what's the reson to let the game continue in the background
- while you access the menu anyway? Not thast funny if you get shot.
-
- Can you not just save the screen at the time you press the menu key
- and when fade it and place the menu on top on it? This could look very
- cool and you could also switch resolution. You only have a static
- snappshot as a background picture. You could when flush out the DSP code
- and replace it with something else and have some cool spinning 3D objects
- all over the place and some great music. BYW, I listen to Sebbes intro
- tune he is working on and it's just as great as Dougs code. :-))))
- This one will be a killer.
-
- > There is more to play with (for me and anyone that want's to make a menu
- > background "demo"), not having to consider the TC background.
-
- I don't see the reason of having the game running in the background in the
- first place.
-
- > I kind of like the way it works with a separate menu system, beacuse it
- > allows me to put in nice music there without ruining the whatever sounds
- > in the game proper.
-
- Yes, but you could still use the last game snapshot as a background and fade it and
- overlay the menu and music and some other cool stuff.
-
- //Magnus Kollberg
-
-
-
-